Games to play with FRIENDS + FAMILY
Click on the buttons below to download some common materials for game play.
The Hiding Game
Materials: up to 10 pennies, buttons, small cubes, or another small object
Object: identify "missing parts" of numbers to practice part-part-whole relationships
How to Play:
Prep - select 5 pennies (or another small object that easily fits under your cupped hand).
1) Show all 5 objects. Ask: how many do you see? (example: 5)
2) Hide the objects under a cupped hand, and reveal some (or all) of them.
3) Ask: how many do you see now? (example: 2)
4) Ask: how many must be hiding? How do you know? (example: 3, because 2 + 3 = 5, or 5 - 2 = 3)
Continue game play.
Variations
*Use a different number of pennies, anywhere from 3 to 10.
*Record addition number sentences (e.g. 2 + 3 = 5; 5 + 0 = 5) for each turn.
*Record subtraction number sentences (5 - 2 = 3; 5 - 0 = 5) for each turn.
Object: identify "missing parts" of numbers to practice part-part-whole relationships
How to Play:
Prep - select 5 pennies (or another small object that easily fits under your cupped hand).
1) Show all 5 objects. Ask: how many do you see? (example: 5)
2) Hide the objects under a cupped hand, and reveal some (or all) of them.
3) Ask: how many do you see now? (example: 2)
4) Ask: how many must be hiding? How do you know? (example: 3, because 2 + 3 = 5, or 5 - 2 = 3)
Continue game play.
Variations
*Use a different number of pennies, anywhere from 3 to 10.
*Record addition number sentences (e.g. 2 + 3 = 5; 5 + 0 = 5) for each turn.
*Record subtraction number sentences (5 - 2 = 3; 5 - 0 = 5) for each turn.
Turn Over Ten
*This game is a variation of Memory or Concentration
Materials: A Deck of Number Cards 0-10 (or playing cards with face cards removed)
Object: Find combinations of two cards that equal 10 (e.g. 3 + 7, 9 + 1, 0 + 10)
How to Play:
Prep - Place all the cards face down on a table in a rectangular arrangement (an array).
1) Players take turns turning over two cards. If the two cards add together to make 10, the player keeps the pair. If the cards to not make 10, the player turns them back over.
2) Play continues with the next player.
The game ends when all possible combinations have been taken. If a child seems to be struggling, one tool that may help is a ten frame. Use counters or pennies to represent the two cards.
Variations
* Turn Over 6 - use only 0-6 cards, and turn over pairs of cards that total 6.
* Turn Over 10 Continued - Use more than 2 cards to get over 10. If the first two cards turned over equal a number smaller than 10, the player continues to turn over cards until s/he reaches 10 or goes over. Note: this variation usually results in cards left behind which do not make combinations of 10.
Materials: A Deck of Number Cards 0-10 (or playing cards with face cards removed)
Object: Find combinations of two cards that equal 10 (e.g. 3 + 7, 9 + 1, 0 + 10)
How to Play:
Prep - Place all the cards face down on a table in a rectangular arrangement (an array).
1) Players take turns turning over two cards. If the two cards add together to make 10, the player keeps the pair. If the cards to not make 10, the player turns them back over.
2) Play continues with the next player.
The game ends when all possible combinations have been taken. If a child seems to be struggling, one tool that may help is a ten frame. Use counters or pennies to represent the two cards.
Variations
* Turn Over 6 - use only 0-6 cards, and turn over pairs of cards that total 6.
* Turn Over 10 Continued - Use more than 2 cards to get over 10. If the first two cards turned over equal a number smaller than 10, the player continues to turn over cards until s/he reaches 10 or goes over. Note: this variation usually results in cards left behind which do not make combinations of 10.